归档权认领战争
Design intent
Make continuity pressure a playable resource contest. The player is not fighting over whether a fact occurred; the player fights over who has the right to keep, release, suppress, or split that fact.
Scope
Affected cards: 归档权认领桌, 未归档黑箱残片, 双层归档副本, 观众归档署名, 艺人拒忆回执. Affected counters: ArchiveCustody, ContinuityAuthority, UnauthorizedArchive, AudienceTrust.
Oracle
Within a 30-turn horizon, holding 归档权认领桌 with 未归档黑箱残片 must offer a 归档认领事件. The event must expose claim, release, and suppress branches; at least one branch must move ArchiveCustody, and missing the fragment must create hostile custody pressure instead of silently doing nothing.
Progress metric
ClaimedArchiveFragments >= 3 with replay-visible event, cards observed, branch taken, and counter deltas.
Evidence
- Code sibling:
archive-custody-claim-war.lens.ts - Replay fixture:
lens/replays/archive-custody-claim-war.replay.json - Evaluator:
scripts/evaluate_lenses.mjs