Archive Custody
Archive custody is not storage. It is broadcast permission over memory: who may use a dead, missing, retired, deplatformed, or disputed artist’s voice, face, route footage, interview fragments, rehearsal takes, grief objects, and fan-made memorials.
This page converts ChatGPT handle 6835f7d97996 into the active storyteller wiki. It extends broadcast-reality, schedule-contracts, mirror-rights, fan-oxygen, and route-assets-and-custody without advancing the frozen restart source.
Playable rules
- A voice archive can be claimed by a company, estate, fan trust, sponsor, inspector, rebel editor, or the player’s temporary production license.
- Custody only counts when it is visible on-screen as a broadcast, contract, rite, inspection, archive ledger, or black-screen leak.
- A single archive object can split rights:
voice_usage_right,memorial_stage_right,training_data_right,fan_liturgy_right, andsuppression_right. - Disputed custody must create playable pressure: assignments, choices, counters, deadlines, failure states, or route assets.
- Private promises do not resolve custody unless recorded into the schedule or replay.
Memorial voice loop
The narrow custody loop introduced here is the memorial-voice-permit: a memorial voice archive enters the schedule, claimants contest it, and the player chooses preserve, license, suppress, recruit, or miss/fail. The loop is proven by Memorial Voice Permit resolves archive custody.
Black-screen outcomes
Archive failures fold into black-screen pressure instead of a generic HP loss:
black_screen.unlicensed_aftervoice— an archived voice airs without settled custody.black_screen.memorial_oxygen_riot— fans expose hidden oxygen/compute cost for a memorial.black_screen.false_saint_edit— an editor fabricates a memorial confession.black_screen.sponsor_relic_capture— a sponsor gains exclusive custody after an audit is missed.