Broadcast Reality
Related: Archive Custody · Final Encore · Producer License · Black-Screen Failure · Up-Screen Rite
Canon Rule
In Storyteller, corporate reality only hardens when an event is captured, edited, scheduled, aired, archived, or formally suppressed by the broadcast system.
A private death is not a public death. A private retirement is not a retirement. A private sponsor deal is not enforceable. A private memorial is not a memorial. A voice archive without custody is a disputed asset.
The player manages a corporate entertainment machine where broadcast output stabilizes the city, but every output also creates evidence, debts, ownership claims, and future failure states.
Producer License Pressure
A broadcast slot is both permission and debt. Accepting a slot immediately grants access to budget, artists, editors, sponsors, inspectors, route assets, and audience channels. It also occupies a producer license slot and starts a deadline. Completed broadcasts release the slot. Failed broadcasts fold into black-screen incidents that continue occupying license capacity.
Playable Objects
Broadcast reality should be visible through:
- cards: artists, sponsors, inspectors, editors, route assets, black-screen incidents
- rites: Up-Screen Rite, custody review, sponsor approval, archive seal
- counters:
producer_license_open,black_screen_slots,broadcast_stability,fan_trust,sponsor_pressure,inspector_heat,archive_custody_disputes - tags:
broadcast_required,custody_pending,editor_reviewed,sponsor_claim,memorial_cut,black_screen
Canonical Prose
The city does not ask what happened. It asks what aired.
Broadcast reality is the management layer’s cruelty: the player does not simply choose what is moral. The player chooses what can be made visible before the license burns.
Broadcast, custody, and recognition
ChatGPT handle 82ad49151204 sharpened this page into the active Storyteller rule: broadcast, editing, audit, archive, and public recognition can make an event legally or materially real. Artists, fans, sponsors, inspectors, editors, and route assets therefore become playable management pressure, not background lore.