Producer License and Pressure

The producer license is a management surface, not a quest log. It tracks how many public-reality claims the player can safely carry before the entertainment-stability system turns debt into black-screen failure.

Core counters

  • producer_license.slot_available: open license capacity for scheduled broadcasts or custody interventions.
  • oxygen_reserve: audience/crew survival buffer that can be bought, rationed, or audited.
  • audit_risk: inspector pressure created by shortcuts, sponsor terms, and missing evidence.
  • sponsor_pressure: pressure from brands, naming-rights holders, and stop-loss clauses.
  • fan_trust: public belief that the player is protecting living people rather than laundering assets.
  • fan_unrest: public backlash when custody, oxygen, or memorial claims are locked away.
  • artist_stress: immediate human cost of turning performers into broadcast commodities.
  • staff_fatigue: operational cost of refusing sponsor relief or covering failures manually.

Pressure rule

Every accepted contract should grant something now and owe something later. It may add oxygen, credits, access, or permission, but it occupies a slot and starts a deadline. Completion releases pressure; failure persists as a black-screen card or blocked slot.

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