Broadcast Schedule

The broadcast schedule is producer-license capacity, not a soft pacing meter. The player may accept active schedule contracts because they grant permissions, resources, and access, but each accepted contract occupies a finite schedule_slot until it is completed or folded.

Schedule slots

  • The producer license exposes finite schedule_slots_total; the playable lens uses a total of 3 or more.
  • Active schedule contracts decrease schedule_slots_free and increase schedule_slots_occupied.
  • Contracts carry visible contract_timer countdowns.
  • Completing a contract releases its occupied slot.
  • Expired contracts become Blackout Incidents and continue occupying capacity.

Forced main-slot fail state

If a forced main-slot arrival occurs while no free schedule slot exists, the run must enter a visible crisis or fail state instead of silently creating extra capacity. This keeps 档期格 as HP: pressure is expressed by occupied slots, folded accidents, and blocked contract offers.

Linked lenses