World Model

The world is maintained as a network of canon pages, not as one linear script.

Canon units

  • Characters define agents, motives, relationship edges, appearances, and ending impact.
  • Places define movement constraints and spatial relationships.
  • Timeline defines sequence, loops, branch points, and irreversible events.
  • Events define triggerable state transitions.
  • Endings define terminal outcomes and their causal requirements.
  • Lens turns claims into executable tests.

Rule

A page is not finished until its important gameplay claims either link to a lens test or are explicitly marked unverified.