World Model
The world is maintained as a network of canon pages, not as one linear script.
Canon units
- Characters define agents, motives, relationship edges, appearances, and ending impact.
- Places define movement constraints and spatial relationships.
- Timeline defines sequence, loops, branch points, and irreversible events.
- Events define triggerable state transitions.
- Endings define terminal outcomes and their causal requirements.
- Lens turns claims into executable tests.
Rule
A page is not finished until its important gameplay claims either link to a lens test or are explicitly marked unverified.